National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
Computer Game Project Focused on Light Effects
Hupka, Dušan ; Polok, Lukáš (referee) ; Pečiva, Jan (advisor)
This bachelor thesis aims at introduction into methods for simulation of undulation of surface. There will be explained Phong reflection model and other best known theories at the beginning. The text deals with Normal mapping and various types of Parallax mapping. Then there will be demonstration application.  There will be short comparison performances of implemented methods.
Visualization and Simulation in Graphics Scene Using Delta3D
Martanovič, Lukáš ; Přibyl, Jaroslav (referee) ; Pečiva, Jan (advisor)
Goal of this thesis is to describe the process of creating a visualisation and simulation application using Delta3D. First chapter contains description of library structure, followed by familiarization with basic mechanics and features of the engine in chapter two. Content of third and fourth chapter is an example creation of simple graphics scene and description of development of more advanced application using wider spectrum of features off ered by Delta3D library.
Space Game Project Using Delta3D Simulation Engine
Sauer, Václav ; Milet, Tomáš (referee) ; Pečiva, Jan (advisor)
This bachelor's thesis is about gaming and simulation open-source engine Delta3D and its possibilities in game design and development. Work describes basics and ideology of this engine and how engine handles drawing, physics, audio processing and other things widely used in current games. Furthermore this work describes tools offered by engine, which may be used in the process of creating games. This information is then used to implement simple game created with this engine. Process of design and implementation is described in the main part of this thesis.
Space Game Project Using Delta3D Simulation Engine
Sauer, Václav ; Milet, Tomáš (referee) ; Pečiva, Jan (advisor)
This bachelor's thesis is about gaming and simulation open-source engine Delta3D and its possibilities in game design and development. Work describes basics and ideology of this engine and how engine handles drawing, physics, audio processing and other things widely used in current games. Furthermore this work describes tools offered by engine, which may be used in the process of creating games. This information is then used to implement simple game created with this engine. Process of design and implementation is described in the main part of this thesis.
Visualization and Simulation in Graphics Scene Using Delta3D
Martanovič, Lukáš ; Přibyl, Jaroslav (referee) ; Pečiva, Jan (advisor)
Goal of this thesis is to describe the process of creating a visualisation and simulation application using Delta3D. First chapter contains description of library structure, followed by familiarization with basic mechanics and features of the engine in chapter two. Content of third and fourth chapter is an example creation of simple graphics scene and description of development of more advanced application using wider spectrum of features off ered by Delta3D library.
Computer Game Project Focused on Light Effects
Hupka, Dušan ; Polok, Lukáš (referee) ; Pečiva, Jan (advisor)
This bachelor thesis aims at introduction into methods for simulation of undulation of surface. There will be explained Phong reflection model and other best known theories at the beginning. The text deals with Normal mapping and various types of Parallax mapping. Then there will be demonstration application.  There will be short comparison performances of implemented methods.

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